Publicação

Virtual and augmented reality as an antonymy learning innovation

Detalhes bibliográficos
Resumo:The more we know about children mental lexicon organization, the more effective our pedagogical practices may be, which emphasizes the importance of a truly comprehensive connection between Research and Education. We will be conducting a three-step paper beginning with a brief summary of lexical semantic relations, mainly of antonymy, secondly we will explain how the project “Língua e Cidadania: das relações entre palavras ao conhecimento do mundo”/Language and citizenship: from the words relations to the world knowledge (Baptista et al., 2018) was held and how its experiments allowed to verify if primary school pupils intuitively organize their mental lexicon in a dichotomous way, mainly with comprehension and organization of narrative words in three narratives and thirdly we will explain that different strategies used for grouping words may correspond to different ways of organizing the mental lexicon and defend that language teaching should take this idea into consideration. We found very useful to propose an augmented reality application. By combining verbal and visual representations, this app caters for making the cognitive complexity of lexical antonyms obvious when manipulating the image, in a way that it enhances the possibility of occurrence of distinct words in the same context and for the same view (or not) of different perspectives.
Assunto:Learning innovation Antonymy
Ano:2019
País:Portugal
Tipo de documento:conference object
Tipo de acesso:Restrito
Instituição associada:Repositório Científico do Instituto Politécnico do Porto, REPOSITÓRIO P.PORTO, Repositório da Universidade de Lisboa
Idioma:inglês
Origem:Repositório Científico do Instituto Politécnico do Porto
_version_ 1850560626357698560
conditionsOfAccess_str restricted access
contentURL_str_mv https://recipp.ipp.pt/bitstreams/e89f0703-9e37-496e-8e56-c0fc9b2eb0b3/download
https://repositorio.ul.pt/bitstream/10451/42473/1/COM_AdrianaBaptista_2019_2.pdf
country_str PT
description The more we know about children mental lexicon organization, the more effective our pedagogical practices may be, which emphasizes the importance of a truly comprehensive connection between Research and Education. We will be conducting a three-step paper beginning with a brief summary of lexical semantic relations, mainly of antonymy, secondly we will explain how the project “Língua e Cidadania: das relações entre palavras ao conhecimento do mundo”/Language and citizenship: from the words relations to the world knowledge (Baptista et al., 2018) was held and how its experiments allowed to verify if primary school pupils intuitively organize their mental lexicon in a dichotomous way, mainly with comprehension and organization of narrative words in three narratives and thirdly we will explain that different strategies used for grouping words may correspond to different ways of organizing the mental lexicon and defend that language teaching should take this idea into consideration. We found very useful to propose an augmented reality application. By combining verbal and visual representations, this app caters for making the cognitive complexity of lexical antonyms obvious when manipulating the image, in a way that it enhances the possibility of occurrence of distinct words in the same context and for the same view (or not) of different perspectives.
documentTypeURL_str http://purl.org/coar/resource_type/c_c94f
documentType_str conference object
id 81b6c7e0-314a-4803-918f-327bbcfaf0cc
identifierHandle_str http://hdl.handle.net/10400.22/14943
language eng
orcid_str_mv 0000-0003-2576-7446
0000-0003-0070-6954
publicationDateFull_str 2019-11-25T16:25:17Z
publicationDate_str 2019-11-25
publishDate 2019
relatedInstitutions_str_mv Repositório Científico do Instituto Politécnico do Porto
REPOSITÓRIO P.PORTO
Repositório da Universidade de Lisboa
resourceName_str Repositório Científico do Instituto Politécnico do Porto
spellingShingle Virtual and augmented reality as an antonymy learning innovation
Learning innovation
Antonymy
title Virtual and augmented reality as an antonymy learning innovation
topic Learning innovation
Antonymy